Applied Minds

3D Graphics Software Engineer

US-CA-Burbank

Overview

The 3D Graphics Software Engineer is responsible for developing state-of-the art 3D Graphics based software for a wide range of applications, using a variety of technologies. They will work closely with UI/UX designers, graphic designers, scientists and subject matter experts.

Responsibilities

  • Build software products based on original IP and prototypes
  • Create game-like user interfaces for a wide variety of applications
  • Develop efficient, well-performing, object oriented code that is robust and maintainable
  • Work with next-gen technology including virtual reality, head mounted displays, stereo vision, LIDAR, etc.
  • Develop algorithms across a broad spectrum of disciplines, including computer vision, geospatial information, robotics, image processing, human-machine interfaces and machine learning
  • All other duties as assigned

Qualifications

Required:

  • 5+ years of game development/programming experience
  • Demonstrated knowledge of C++, OpenGL, and/or DirectX
  • Experience with one or more major game engines (Unity, Unreal, Havoc, etc).
  • Strong mathematics knowledge and ability to apply to 3D graphics software development
  • Demonstrated knowledge of software development and debugging in a Windows environment
  • Demonstrated ability to work in a fast-paced environment in a highly creative development team working on multiple development projects with quick turnaround times

Preferred: 

  • User interface and design experience
  • Cross-platform / Embedded / mobile device development experience
  • Shader development experience
  • Software development experience for mobile gaming (Android)
  • Microcontroller/Arduino programming experience

 

 

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