Applied Minds

  • 3D Graphics Software Engineer

    Job Location US-CA-Burbank
  • Overview

    The 3D Graphics Software Engineer is responsible for developing state-of-the art 3D Graphics based software for a wide range of applications, using a variety of technologies. They will work closely with UI/UX designers, graphic designers, scientists and subject matter experts.

    Responsibilities

    • Build software products based on original IP and prototypes
    • Create game-like user interfaces for a wide variety of applications
    • Develop efficient, well-performing, object oriented code that is robust and maintainable
    • Work with next-gen technology including virtual reality, head mounted displays, stereo vision, LIDAR, etc.
    • Develop algorithms across a broad spectrum of disciplines, including computer vision, geospatial information, robotics, image processing, human-machine interfaces and machine learning
    • All other duties as assigned

    Qualifications

    Required:

    • 5+ years of game development/programming experience
    • Demonstrated knowledge of C++, OpenGL, and/or DirectX
    • Experience with one or more major game engines (Unity, Unreal, Havoc, etc).
    • Strong mathematics knowledge and ability to apply to 3D graphics software development
    • Demonstrated knowledge of software development and debugging in a Windows environment
    • Demonstrated ability to work in a fast-paced environment in a highly creative development team working on multiple development projects with quick turnaround times

    Preferred: 

    • User interface and design experience
    • Cross-platform / Embedded / mobile device development experience
    • Shader development experience
    • Software development experience for mobile gaming (Android)
    • Microcontroller/Arduino programming experience

     

     

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